What we believe
A lab, not a factory.
GASPEROHLAB exists to explore. We move between games, apps, AI and systems freely, letting each discipline sharpen the others. A factory optimises for throughput; a lab optimises for learning. We stay small on purpose, keep the loop between idea and working software short, and let the work that survives that pressure be the work we put our name on.
- 0
- Products in production
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- Disciplines under one roof
- 2025
- Founded
- 0%
- Independently owned
The principles
Five rules we actually keep.
Curiosity first
Every project begins with a question, not a spec. We chase the interesting problem and see where it leads.
Build to learn
Prototypes over pitch decks. The fastest way to understand an idea is to make it real and press on it.
Ship what matters
Not everything survives the lab — and that's the point. We keep the work that earns its place in production.
Depth over breadth
We'd rather build one thing properly than ten things halfway. Focus is a feature, and saying no is part of the craft.
Own the whole stack
From the model to the metal, we build and hold our own tools. No black boxes we can't open, no dependencies we can't replace.
Is it real, does it work, and would we stake our name on it? Nothing leaves the lab until the answer is yes, three times over.
And what we won't
The list of things we say no to.
An ethos is as much about what you refuse as what you chase. These are the defaults everyone else in the category accepts — and the ones we don't.
- Rent software back to you. You buy it once, you get the source, and it keeps working when the invoice is paid.
- Ship black boxes. If we can't open it and explain it, we won't hand it over.
- Take a roadmap from a committee. No investors steering, no quarterly theatre, no feature by consensus.
- Confuse motion with progress. Most of our ideas die in the second week — on purpose — so the survivors are worth it.
- Chase every discipline halfway. Depth over breadth, every time. Saying no is part of the craft.
One roof
Four disciplines that sharpen each other.
Games, apps, AI and systems don't sit in separate teams here. The simulation work that makes a game feel alive is the same instinct that makes a planning tool feel calm; the model we train for one firm sharpens the tools we build for everyone. We move between them on purpose — the best ideas rarely respect the line.
Games
Systemic games where the story is whatever the simulation did to you this run.
Apps
Calm, focused tools for people who've bounced off bloated software.
AI
Private, owned models that run on your own hardware and never phone home.
Systems
The engines, pipelines and tooling that hold everything else together.
You own it
Software you own — not software you rent.
Most AI vendors want your data in their cloud and a meter running against you forever. We build the opposite. The way we ship Marapone's private AI is the way we like to work generally: it's yours, it runs where you say, and it keeps working when the invoice is paid.
The source is yours
You get the code, not a login. Nothing we build is a black box you can't open or a dependency you can't replace.
It runs on your metal
Deployed on hardware you already own. Your data never leaves the building, so there's nothing to leak and nothing to trust us with.
No meter, ever
You buy it once. No per-seat pricing, no per-token bill, no subscription quietly ticking against you for the life of the product.
Start a project
Have something worth building?
A game, an app, an AI model, or a problem that doesn't have a name yet — tell us about it and we'll build the prototype.